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The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
By The Associated Press The live-action remake of the animated film “How to Train Your Dragon” and a two-part, five-hour ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Donkey Kong Bananza’s director has said he’s aware of occasional performance issues spotted by the press, and said the ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
The game's director Kazuya Takahashi has now reportedly acknowledged these issues in a chat with the Spanish outlet ...